![]() Note that you aren't forced to use a kick as the input. Here is a more visual example of the effect of the compressor on the synth:Īssuming the synth's volume starts at 8 decibels:Ī- compressor (set kick module to input) The biggest change in volume will be at the end of the attack. The volume of the synth connected to the compressor will be reduced by 2 decibels (4*.5=2) over 10 milliseconds. My slope is set to 50%, and the attack time is 10 milliseconds. Suppose I have a kick that lasts 32 milliseconds and exceeds the threshold by 4 decibels. It's the attack that tells it how long to take to get to the full reduction. Note that (when activated) the compressor will IMMEDIATELY start to reduce the volume. This value controls how long the compressor takes to reduce the audio when activated. If my kick goes 4 decibels over the threshold, the compressor will reduce the volume of the synth by 1 decibel (4*.25=1). If I want less volume reduction, I reduce the slope. If my kick goes 4 decibels over the threshold, the compressor will reduce the volume of the synth by 2 decibels (4*.5=2). If my kick goes 2 decibels over the threshold, the compressor will reduce the volume of the synth by 1 decibel (2*.5=1). I set the sidechain input to the kick module, so when the kick's volume goes over the threshold, the sidechain compressor activates and decreases the volume of the synth. I have a kick and a synth going to a compressor. They have the same effect, it's just that the measurement is different (Example: 50% vs 2:1 ratio) In SunVox it is measured by a percentage, but in other DAWs it is called "Ratio". This controls the amount the compressor reduces the volume when activated (the threshold is the point where the compressor is activated). This has been copied over and revised from this post: Raspberry Pi: SunVox in Linux Console (No Xorg) (by Marky Shaw).Beautiful instruments made of the basic SunVox modules.How to make a beautiful synthetic choir.MultiSynth: changing the musical scale (5-TET, 7-TET, etc.) (pitch curve3).MultiSynth: dynamic scale (pitch curve3).MultiSynth: playing several generators simultaneously.Acid bass: MultiSynth + two oscillators + filter.Sampler: Input Module and Sampler Recording (by SolarLune).effect 07 - sample offset (sample slicing) Sampler: How to keep the length on different notes.Sampler: Retriggering / Scaling (by SolarLune).Sampler: Using the Sampler to play back a drum loop, and time-stretch it (by SolarLune).Kicker, Compressor, and Ducking (by SolarLune). ![]() Six different ways to automate controllers.Controllers: adjusting the levels graphically.Pattern Editor: Changing the filter's controller (cut-off frequency) from the pattern.Pattern Editor: Tempo automation (shuffle).Pattern Editor: Arpeggio Effect (by SolarLune).Pattern Editor: Standard Effects (by SolarLune).Pattern Editor: Multiple Effects per Track.Pattern Editor: How to Apply the Envelope.Creating your first song (by bcacciaaudio).Making Music with SunVox Tutorials by Daedalus Young: SunVox for beginners: making a track from scratch.
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